ARTOGRAPHY STUDIO

3d & Animation

Foundation Program

Sketching/Drawing 

Live Sketching 

Perspective 

Objective and value study Still Life 

Anatomy for artist 

Concept Art 

Character Development Visual Development Stylization 

Digital Painting 

Specialization

Modeling and Texturing 

High Polygonal Modeling 

Low Polygonal medeling Facial and artistic Anatomy Inorganic modeling 

Hard-Surface Modeling 

(Like Weapons Robots and Vechicles) 

Digital sculpting and Texturing Character and Assets Develop­ment 

Lighting and Rendering Fundamentals of CG Lighting Shading 

Lighting Environments Production Tips and Tricks 

Specialization in 3d Animation

Creating a Skeleton 

IK & FK Rigging 

Key Frame Animation Principles of animation Character Animation Body Mechanics


Software Covered

Maya 

Max 

Photoshop 

Zbrush 

Substance Painter 

class timings

Our Technical Partner

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